The Clinch, is a state of Fighting that evolves from the in-Fighting range. It still allows for strikes to be exchanged between fighters, but unlike with in-fighting, there is a grappling aspect to consider also.
A fighter with significant skills in clinch can easily dominant their opposition, even against an opponent with a significant weight or size advantage. It allows for the dominant fighter to control the head of their opponent, thus controlling the opponent's balance and weight distribution. Through this manipulation, you can minimise the return strikes from your opponent to a much greater degree than when at in-fighting distance, whilst opening your opponent's guard in such a manner to leave them susceptible to devastating close range strikes to vulnerable targets.
Contrast to the chancery, despite basic throws being possible within the clinch, they remain a secondary focus, instead the primary focus is to incapacitate your opponent with strikes. There are a wide range of strikes possible in the clinch, the most commonly used are;
o Uppercuts
o Elbows
o Knees
o Headbutts
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